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강홍재/ James
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Live2026 · Solo Builder· Started(First Commit date)

119 Challenge

A timing-sense game where you stop exactly at 11.900 seconds - an MVP for an SKKU EMBA event.

  • React
  • FastAPI
  • Render
Screenshots
  • Entry screen - the one-line rule ("stop as close to 11.900 as you can") and a name field, nothing else

  • Name confirmation - a typo becomes the leaderboard and prize name, so we confirm once

  • Right before start - only the 11.900 target shows, with a single start button

  • Mid-attempt - the "focus" copy plus a large timer; the stop button stays pinned at the bottom

  • Result - the gap from 11.900 (0.009s), the score (9,991), and the grade (S) on one screen

  • Ranking - 1st/2nd/3rd podium with a personal-best alert; live updates so you see the next seat break a record

Problem

Needed a short, intuitive game that pulls people into an offline event. A long rule explanation breaks the queue.

Context

A fast MVP built for on-site use at a grad-school (SKKU EMBA) event.

What I did
  • Single-interaction game where you stop as close to 11.900 seconds as possible
  • Real-time ranking, podium, and record-broken alerts
Product decisions
  • Rules in one line ("stop at 11.900") - first-entry friction near zero
  • Live ranking updates - the moment the person next to you takes the lead is the trigger to try again
Metrics

Used multiple times on-site at the event; exact participant numbers not collected.

Outlook

Built for a single event. The model could apply to other events; nothing committed.

QA lens on this call

In a timing game, measurement accuracy is reliability. Lowered the dependency on the client clock and adopted server-time-based verification early.

Tech stack
  • React
  • FastAPI
  • Render